BoreNO

Running Design Sprint Mapping Sessions to Solve Complex UX Problems

Designed for UX leads and senior product designers at fast-paced SaaS companies who are responsible for facilitating cross-functional discovery and mapping sessions with diverse stakeholders. to spark real collaboration and high-energy learning.

A 90-minute hybrid workshop for experienced designers and product leads who’ve struggled with unfocused, overly broad mapping sessions. Their teams often drown in details, lacking a structured path to actionable outcomes. Participants join from distributed offices, so visual collaboration tools (like Miro) and in-room whiteboards are both in play.

Icebreaker
Activity 1

Map Maze Mystery Opener

Kick off with a quick-fire, visual guessing game: display a highly abstracted journey map (no labels, just icons and arrows) and ask groups to guess what the process is. After 90 seconds, reveal it’s ‘Booking a COVID test in 2020’—sparking curiosity about how complex problems show up visually.

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Why this works

Novelty and ambiguity grab attention, priming participants to think visually and realize the universality of mapping.

Icebreaker
Activity 2

Mapping Myths, Busted!

Facilitate a rapid-fire ‘Myth or Fact?’ round: present 4 common misconceptions about Design Sprint Mapping (e.g., 'Journey Maps must be linear,' 'Only designers can map'). Participants thumbs-up or thumbs-down each one; after each, share a crisp counter-example.

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Why this works

Directly addressing misconceptions preempts resistance and surfaces unspoken beliefs that impede progress.

Icebreaker
Activity 3

Silent Stakeholder Signals

Invite each participant to anonymously (using index cards or virtual notes) jot down the stakeholder they most dread having in mapping sessions and one reason why. Collect, shuffle, and read a few aloud, emphasizing common threads without names.

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Why this works

Creates psychological safety for surfacing challenges, and normalizes anxieties about difficult dynamics.

Icebreaker
Activity 4

Journey Mapping Dash

Set a timer for 6 minutes and have groups race to sketch a rough journey map for ‘Ordering lunch for a picky team’—using only sticky notes or digital post-its. Midway, announce a twist: ‘The delivery app crashes!’ Groups must adapt their map, sparking laughter and urgency.

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Why this works

Fast-paced creation and shifting conditions mirror real-world mapping’s messy, improvisational nature.

Icebreaker
Activity 5

Choose the Mapping Dilemma

Pose a scenario: ‘You’re mapping the onboarding experience for a fintech app, but your data is contradictory—some users say it’s easy, others get lost. As facilitator, do you: (A) Map only the ‘happy path’, (B) Integrate all outlier stories, or (C) Pause mapping for more research?’ Facilitate a passionate group debate.

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Why this works

Concrete dilemmas force real-world reasoning, not just theoretical recall, deepening transfer to practice.

Icebreaker
Activity 6

Personal Mapping Aha! Moment

Have each participant reflect for 2 minutes on the trickiest UX problem they’ve mapped (or wish they had). Then, invite 2-3 volunteers to share what changed for them after seeing the problem visually.

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Why this works

Personal reflection plus storytelling cements learning and spotlights the impact of mapping on real work.

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